Ok, here is the solution and why it is happening. Case 1: Hard Normals & Small Map In this case, the uvs of this piece are taking up a tiny piece of a 2k map. There are some minor seams around the hard edges due to the lack of resolution, but they aren't noticeable from distance. Case 2: Soft Normals & Small Map Basically…
So I don't know if this is common knowledge or very obvious, but I decided to share since I didn't find this solution through google. Last night I made a simple practice asset and ran into a snag when I imported it into UDK. It ended up looking like this: Ugh, awful. My problem is that my normal map is mirrored, which…
My previous dragon posted here was for the comp over at cghub check out the entries, I'd love to get your vote but which ever entry you feel deserves It go right ahead never-the-less here is my contribution: Beauty: Chasing another dragon, he is like my other design of the trifecta mount so he can do Land, sea and air.…
I just installed my whole system on my new SSD and ran into this Issue. Fortunately there's a way to do it guys! You just need to make a Junction into your ZbrushData folder. Basically you take all your files/folders that you want to be elsewhere and you move them from your ZbrushData folder to the wanted location. Then…
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
Shell is something I rarely need in 3ds or C4D, but you can achieve a shell by using "scale according to normals" or so in cinema, just hold shift and its extruding the stuff if im not mistaken. I would not recommend cinema 4D as a program mainly for modeling, but by the lord, cinema 4D is a amazing suite and can…
pxgeek, I have no idea why, but as the MOST problematic of the matcaps, I took all of your suggestions and it was the very first time that ZBrush didn't crash when I hit the 'F' key (as in 'F' for.... :) .... Frame). One thing I didn't do was change the texture in shader 2 as it came with the original matcap that I used to…
Slightly offtopic, but this subject is kinda bringing up an annoyance i have with games for the most part. It feels like the majority of games artists design things out of context of the story or premise of a game. Like every character has to be the most awesome thing ever made, and thus everyone need to be a bad-ass…
There is a reason for that. Things like the Humble Indie Bundle actually provides an incentive to pay (i.e. charity and the freedom to pay what you think its worth). That's one way that can mitigate the issue of abundance. People will still buy games if they feel they are worth paying for or have some reason that's…
Very true, but its good to get involved as it helps to sell your piece better, right now im making my UT3 map and every night before i goto sleep i think about what i can add or remove to help sell the setting. When i was making a block out of my level i put more emphasis on story than game play and it kinda bit me in the…