>Hooray! Even less humanly readable normal maps! Well if you want to be able to edit your maps post baking then one way to achieve this, that I like the idea of (though I am not an artist), is working with 16/32 bit single channel height maps which can be baked out in ZBrush and Blender multires bake. If you need to bake…
Thanks guys! Iciban: The shader does look confusing all at once..but when you build it up from scratch its a lot easier to separate everything and understand whats going on. I didn't use a tutorial for the ice..but I did have to look up how to do a couple of things (MatCap, Tesselation/Displacement, Sub Surface…
Yeah, Looking back at it now (after taking a few hours break XD) I can definitely see the parts i've missed. I understand the part about AO and that, i'm still figuring a few things out about the process of painting and such since as an artist i have always struggled with the shading process so I think i really restricted…
Hi, I want to create a splash screen for my game. This is quite a challenge for a coder :) . Lacking the skill to draw and paint it all by hand, I've started to compose a screen in 3d, using the game models to render a basic scene as base. Here's the basic scene, mostly AO and some basic 3 point lightning. For the painting…
Sorry but I don't have much time to polush the code. [code] --------------------------- CODE SNIPPET----------------------------------- ( -------------------------------- GUI -------------------------------- Global mseFileDir = "" Global mseFileName = "" Global mcrFolderDir = "" Global mcrFileName = "" rollout scriptApply…
Wow well this is going to be awesome, as it already was. Can't wait for the printed version! I also wonder how big the printed version will be, but I guess if you think about the size of a AAA battery you can grasp an idea of the print size, a nice enough size, looking forward to the sculpting detail version.
@Deegnoot Fair enough, I've thought about the photoshop process before. Seems like an extra step I'll try to avoid. Also, everything is more or less exotic to me at this point lol. Thanks for the video, I just watched it and I will watch the following ones as well.
Reporting to the Art Director, the Graphic Designer will design in-game UI and Front End elements plus other graphical elements including 3D elements for all player interaction screens. Responsibilities: * Conceptualize, design and produce materials in support of art department needs * Prepare files for implantation into…
Ok so I have been working with spreadshirt for the last few months trying to get some swag made for my game. So far all the stuff I have revived from them has been mehh at best. So i'm looking for a custom clothing print shop that can do sharp details and rich color shirt prints. I need recommendations of good quality…
That goes back to my point.. Fheng Zhu had been painting for 8 years before he touched a wacom tablet, same with sid meid. You can get to that skill level without FZD, it just will take you a longer time. I mean again they paint about 15 hours a day, I don't know any person who has the discipline and dedication to that…