There are a few that I follow but none of them seem to be very active.... https://www.reddit.com/r/3dmodeling https://www.reddit.com/r/computergraphics https://www.reddit.com/r/lowpolyTutorial https://www.reddit.com/r/Maya https://www.reddit.com/r/3dsmax https://www.reddit.com/r/Daily3D https://www.reddit.com/r/low_poly…
I do the same pretty much, although I don't even bother merging them; just process, decimate and export all subtools within the decimation master, and then I attach them if needed in 3dsmax later on. I find it more of a pain to detach high poly elements from one big mesh, it super lags on my computer :poly132:
I use 3ds max personally. http://cg.tutsplus.com/ and Eat3d.com are good places to start looking at some tutorials. Most of eat3d videos cost money but they are all really awesome. They have a great 3dsmax 101 that will teach you the basics/intermediate functions of the program. I know it cost money but if your serious…
Unintuitively, the "Startup" folder is evaluated after all other script folders, just after the default scene is loaded. You need to place your global.ms file in a user-defined plugin folder. Please read this article on the script evaluation order.…
Vertex color is interpolated in a linear way. The distance between two vertices directly controls the width of the gradient between them. You need to change the topology of the model to fix this. You can fix this by selecting an edge loop, turning on Edge Constraints, and moving it.…
It's an enjoyable and educational 4:25 hours.What can I say,many Thanks,man!Learned some new tricks like the power of plane modeling,usage of geospheres and some nice tricks i didn't know in 3dsmax(im using modo). Now I'm stoked to make some weapon/mechanical stuff :) Great work and thanks again for the brush pack.
Yes and no. To clarify, it would swap out the model asset with new geometry imported from 3dsmax. It would just be a fast way to visually assess what variants are used for each cube type, and rapidly replace assets as the pipeline updates. That way we could grey-box, then go back and replace the grey box with finished…
If you are using a recent version of Max, 2016+EXT or 2017, you can use Animation Presets. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-308209EF-063B-4117-975F-75B9CCD2BC25 Note: I had a long pause of about 15 seconds after applying the preset. I edited that out of the GIF to keep the file size down.
very interesting! great result! I saw the mention of using vertex colours to define where the four textures go, so theres only ever 4 variations on each object? and is that done in engine or in mari or 3dsmax or something? Eventually all of this stuff done with materials on that pump is baked down to diffuse, normal,…
A slightly more comprehensive update list. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm Xoliul, not sure if this is the type of thing you were looking for. BTW, I think my favorite new feature is the search box. I use it ALL the time in Blender. I hope it searches…