I believe the gun is painted, so only where the paint is wearing thin will there be a more "conductor" like appearance. The reflections/spec are cooler than the diffuse/reddish color of the gun metal, though it's hard to tell if it's actually blue or white, I'd try a red diffuse and whiter spec. In the red diff/blue spec…
just curious, if you can say. or at least confirtm some specs for me? i'm thinking that most war characters tend to range from 2000-3000 triangles, with a 512 diffuse + spec map? is that about right? basically, i'm looking to model some WAR spec characters for a project.
Vahl: OH SNAP :D "and if you didn't consider them that way, you'd have added the grease and dirt present in your diffuse and other things that would have broken the specular's uniformity, thus would have made the material much more interesting and good looking that what you have now." But that is exactly what I am doing,…
Coloured spec is fairly straightforward for the most part. If you want an unsaturated highlight that tends towards white, your spec colour should be the opposite colour from the diffuse. That's why people often use a blueish/purple as their spec for flesh tones. Invert a flesh colour in Photoshop, and you'll get a…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Spec colour's an oddity because it's not technically realistic in a physical sense (most surfaces don't affect specular colour as they're dielectric - metals and such follow a specific equation to calculate their effect on the colouring they give to their lighting) so if you're going for the realism of gamma correct…
Thanks guys! Yea that really makes sense. I'm using toolbag right now. Yea this gens terminology has been so crazy. I get so lost converting maps sometimes. I'm a texture artist at Gametextures.com and our goal is to get all the mats to look similar in all the engines, but at the same time get the best look/quality…
OX - Spec level and spec color are the same thing, in max the shader just does Spec Color * Spec Level, you could do this in UE before you plug in spec color if you really want but having seperate maps is pointless, you could just do spec color map * some intensity scalar elementrix, the default color lookup looks…
Ahhh reason its looking poor is that your spec map isnt even a spec map... its a greyscale diffuse map. Your spec map should contain colour for a start. It will help sell the different materials a hell of a lot more. But also it wouldn't look totally different. Lets tkae your Gorefang model as an example... Look at the…
Hey guys, currently been busting my but on a drilling project for a client and thought i would post some of the work I have done for them. To get us started is the cutting head of the drill The model was given to me by an architect and the wanted to keep geo but got instruction from client to dirt up the face and make it…