oh my god! this is Home ! Keep up the good work!!! Visually, where would you like your render to be , at what level I mean? Softer/smoothed style or raw realistic like if it were a photograph?
Beautiful foliage, awesome work man! What's your usual texturing process/layer setup and how do you paint it all so damn good? Your color transitions very look natural, realistic.
Im looking for a senior 3d realistic character artist who knows how to use Metahuman Creator, please note I will pay 1000USD+ depends on your portfolio and experience, please DM me here with your portfolio. Thanks
This was a project to help me in a few areas, to practice my realistic stylized art, and to get more aquatinted with blender. I think there is still a lot of improvements I can make to this texture wise. but for now I'd like to move on, I will for sure come back to improve this later.
Hello guys! This is a WIP of a likeness sculpt. The subject is Ryan Reynolds. I am currently working on the base shapes after breaking the symmetry. For now I'm focusing on nailing the correct proportions and positions of the features. The final aim is to make a very realistic portrait. Feedback is very welcome.
Great writeup on the origins of FPS's here: http://vectorpoem.com/news/?p=74 I love a hyper realistic shooter as much as the next guy, but hot damn if doom doesn't hold up well for its age. Why don't we get FPS's like this any more?
Hi all, Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by: https://www.artstation.com/artwork/XB12kD https://youtu.be/wOX9k1ZhojQ
I would like to start with one of my 1st portrait sculpted in Zbush. Trying to achive realistic effect and having some fun with new software. I’am looking for some critique, there’s still a lot to do and study. So exited about 3d journey ! :D Will be grateful for feedback. Cheers !
does that pixar one translate well for more realistic characters? anybody do anything like that? I'd think so, but the eyes are so big maybe that effeccts where the poles should go. great GIF there btw
Fun idea! I feel like the head is too deep. That's realistic, but doesn't match the sprites. Edit: Seems like I'm wrong and the head depth fluctuates quite a bit in the sprites one can find online.