Thanks for replies. Many of those pretty polished concepts took me way too much time to finish so i also wanted to show something quick. but maybe that's not the way to go after all. i assume that those line-art characters is what stands out. do you think that with added shade their designs would be ok? or do you think…
This is not bad concerning clothes there are cool effects What annoys me is the difference between face and cloth, the styles are different, look like two different people did that. - The brushes used in the clothes are too sharp I think, a sweet smudge pass wouldn't be a shame. - Do not forget that with the belt, the…
When someone asks what I do for a living I always say I 'work' as an artist rather than I 'am' an artist. I think this is because I feel there's too much pretension and pomposity attached to declaring 'I am an artist.' I was good at doodling cartoony pictures as a kid and I spent a huge amount of time designing my own Lego…
you have tons of smoothing errors there rexture seems blurry and cartoony, I don't see much sense and logic in the way the scratches are painted, why are some insider parts more weathered than edges?? Why are they so deep ??? your spec just doesn't work, you need contrast and color in there, scratches should be way shinier…
huh, oh shoot, i can't send a private message to Cholden... oh well, I'll write it here. First. THANK YOU so much for commenting on my work. It's been hard trying to understand all this current gen stuff so any response is good! I totally agree with you on the ice. I think it can use higher self illumination. I started to…
That's all true, fly_soup, and I should have been more specific. I don't think ALL games should be realistic with their visual design - far from it. The last thing I want to see when playing a Super Mario game is some photorealistic short, fat Italian guy with a pipewrench and plumber's crack. No thanks. Visual style needs…
@Martoon Thank you for your input ! I did previously try to increase the light as the forest looks too dark, however it kind of smears the scene and the contrast seems lower. What do you think ? I'll also try to make it a bit lighter in post
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website. We need someone to help us build the assets to construct the colony map by using our trading card artwork as reference. We have split this up into 4 distinct…
Hello! I am working with a small team on a game project in UE4 for our class. We are making a game based in a mad scientist's lab and I'm having a really difficult time getting the lighting to look good. There are four rooms in the level. My thought is that somewhat different lighting (or different light colors) will help…