Hello, This is my very first post on polycount. I'm glad to meet everyone! Here is my current animation demo reel. Any critiques would be greatly appreciated! https://vimeo.com/150279980 Here's a Sync Sketch link if you prefer: http://www.syncsketch.com/playground/355f09891e2b4cd29a34f4cc03c8e15f#63051 Thank you so much…
Hey guys, I´ve been working in this animation and I would love to hear some feedback! always good to have some fresh eyes to see what can be improve :) Cheers, here is my synchsketch: https://syncsketch.com/sketch/142646#166551 http://vimeo.com/210546226 here is my synchsketch: https://syncsketch.com/sketch/142646#166551
Does anyone have any good links on creating a tileable animated water texture in maya? the end product needs to be useable on a mobile platform, so something that can be exported as an image sequence would be best. Most information i can find only yields water caustics, i need something more like a flowing stream
So I've looked everywhere for something or some info on how to capture an animation of a selected viewport at a certain resolution, as a sequence of PNGs with alpha maps and without those viewport words(+, Perspective, smooth+highlights, ect) at the top left. Horribly fucking specific, but I'm desperate here haha If anyone…
Hei guys, i need some feedback on my latest project! I've start it long time ago but i dont have much time to finish it, in this days i continue texturing it. Want to get an Anime look, like the concept. Will render it in Unreal Engine to get a great ocean shader. Whant do you think about it? :)
Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past Animation WAYWO threads: 2021, 2020, 2018-19, 2017, 2016, 2015.
http://www.ign.com/articles/2012/06/08/valve-teams-with-9-director-for-animated-movie http://www.businesswire.com/news/home/20120608005157/en A film produced on a game engine hmm.
hi monster! [img]http://www.imagesload.net/img/animation curves.jpg[/img] problem is the animation is baked .. so the wiggle would be backed doing this for unity..