Hi everyone I'm trying to speed up my workflow and I do have most of the tools i use on hot keys but I have an issue with the editable poly tools which has toolbox settings, for example the way i want it to work is I select my edges and I press for example my chamfer hotkey, then i want it to go to the chamfer setting…
This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…
How accurate do you make your models? Lately I've been challenging myself to reproduce things very accurately by gathering loads of reference and without using floating geometry etc. (only for personal projects obviously) It does take a lot longer to finish projects but I enjoy the challenge. For example counting the…
hey, Not sure if this is right place to post a question about topological problems but here it goes.. Here's some topological issue that causes some extra work when sculpting organic stuff. See the problem with the 3 edged pole there? this happens when i use for example smooth on the areas where these poles exist. These…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
You probably want to look into substance painter for the textures and baking, & for retopo you could probably stay in blender. https://www.youtube.com/watch?v=CuQzPDs99yM I think that's an example of the built in tools, though I'll admit I'm not super familiar. mind the character example of course; i will also admit im not…
Looking pretty nice, but I would really start focusing on your edge widths for your High Polies... Currently when I see your baked down low polies (the gun for example) everything looks very flat, almost as if you painted the normals without any depth. Take a look at this great example by Millenia -…
I like what you've got going so far! Very nice style to it. I think what would add to it is to paint in some lighting to make the materials more defined. For example adding some darker values to the undersides. I like the metal so far, I think making nice, pure white speculars on them would add a lot, just adding a small…
Haters gonna hate. Minecraft for example is considered shit that shouldn't be gaining the popularity and sales that it has, by many vocal people. But others, like me just want to point out that activision has skewed the numbers in their favor by picking "we did this before that" even when it will not gross as much as…