No. It may be that all of this was intentional from the outset, but to us, it feels very much like you're tacking the "anachronism" aspect on as a gimmick to explain silly placement. Adding luggage and such to make the train "more interesting" will not help that much. Even an amazingly executed version of this scene would…
NOTE: image links do not show properly but images will be displayed if you click the link. This is because the hosting website changed from an HTTP to an HTTPS address. I have updated the links for this post, but there are a lot so it will take some time to get everything corrected. But I do like this thread, just for my…
The Staffordshire course is genuinely pretty reasonable - but at the end of the day, a degree in games is pretty much useless. Degrees do not get you jobs in games, portfolios do. My advice is simple: 1) If you are capable of self-learning, there are much better ways than spending 3-4 years at University and racking up…
renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
Nice work! The reworked neck alone already increased the likeness! Outfit I like the colors and the texture work looks promising. I feel your issues with the skirt have a lot to do with the silhouette change. In the earlier versions the belt pouches were rounder and sat closer to his body, now they're stiff and nearly as…
Hi guys, I got some feedback from some professionals about some work I completed recently. One thing that was pointed out specifically was this weapon. They said that the topology was a no-go as it was not clean and wouldn't suffice in production environment. I am gonna ask them directly for any further clarification, but…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Lighting Artist Threewave Software is looking for an extremely talented and proactive Lighting Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will create…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Hi polycounters! Few days ago while watching stuff on 3d motive, I realized how great it would be for me to be more fluent with zbrush (especially for hard surface modeling) and to move away from my usual claytube/trim dynamic/orb crack workflow... So I decided to start as an exercise the modeling of a small and common…
Hello Polycount! :thumbup: I've been lurking for a while and I figured it's about time for me to make an account and start posting myself. Nice to meet you all, and I hope I can get some good feedback! I've started a Ryuko Matoi fanart and I'm at the stage where I'd like some outside opinion on it while it's still early…