Hello! I am a 3D artist. I have 4+ years of experience working on games ✦Skills:
low-poly modeling; hand paint texturing; UV; rigging; animation. I am also good at 2D, especially at drawing interface elements ✦Portfolio: ╰┈➤ https://www.artstation.com/romashmakov ✦And here's my personal projects: ╰┈➤…
OSX would be my main reason to stick with the mac personally as a matter of OS preference and i also find it an excellent choice for laptop use since it is so tuned to the MBP hardware but then i also have a desktop machine for all the heavy duty CG work - and not too high an opinion of OSX ports of various CG apps. heck…
I do character illustration, email me at kong9toad@gmail.com if interested or you can DM me on Instagram @9.toad Artstation: https://kong_toad.artstation.com/ Here is some of my work so you can get an idea of what i do:
When finshed wih the high poly what do most normally do to make the low poly? Do many use quad draw to retopo or remove or the edges that arn't needed? Or is it better to make the low poly first then work on the high poly. Thanks
Hi all, I am an experienced 3D artist looking for new projects/contract work/networking. You can check out my portfolio here : https://www.artstation.com/costas Any queries or feedback are welcome Thanks Skype : kmichalopoulos kmichalopoulos at gmail.com
Hi, here are some screenshots of the work I did for the main level of the VR game Zombyte, released for Hologate setups around the world. :) ______________________________________________________ For better resolution as well as a small breakdown of the assets, please visit: https://www.artstation.com/artwork/baX3Bk Hope…
Hello guy's, I am new to zbrush and facing a problem too much. Sometimes, suddenly the brush (like clay brush, standard brush, and many more) stops sculpting my model. The only brush working is move brush. (Faced this problem 3-4 times) I am not getting that why is this happening. Checked threads regarding this in forum…
Hi! I'm a freelance concept artist and illustrator with 3+ years of professional experience. Link to my portfolio: https://www.artstation.com/besnadega I draw mainly in comic stylization with strong attention to linework and use a lot of 3D (SketchUp, 3DS Max, Cinema 4D) in my work. I do matte paintings (in both realistic…
Hello polycount I'm a 3D Animator/Rigger looking for some freelance jobs. I've 5 years of experience in the industry, I work with 3dsmax and maya for animation and rigging.I've experience with keyframed animation and mocap cleanup Here are my animation reel(I have some news animations but I can't share, if you want I can…