you know, you can adjust the quality slider when saving jpegs. :poly121: the quality is so muddy i cant see any textures really, it all seems like solid colors now. as far as modeling, add trim to corners and stuff. break up all the long lines you have going on, like corners of walls and pipes and stuff with medium and…
Don't like it. While your work is average, your presentation is harsh. Your site limits you. The user has to sit and load each imbedded image, wait to scroll through all your images. It's slow and clunky. Your concept art has 19 pieces. Trim it back to maybe 6-10 of your BEST work. You're only as good as your worst piece,…
I wouldn't know much about the industry as of late with all the brain-washin of go use the unmentionable.a.i. sry things have been, "slow" lately this place used to be so active, anyway, 1st thoughts better late than never i suppose were. i made a list of "thumbnails" and interesting pieces that got my attention: 1. Ruins…
The warning generated by ZB on fail states that the geometry contains tris. The thing is that once a mesh with tris is subdivided, those tris are automatically converted to quads, so you can reconstruct the subdivs only as far as the original level that contained the tris. This would also be true of a dynamesh that was…
firebert: hehe, cheers man. Agree on the mid lvl details fo shizzle. Gotta keep that stuff in mind for my male anat. study (yar, starting more chars is fun to do :P) Tim: cool point on the gloves. I tried making the folds a little bigger and leather like, hoping they work out alright on the bake BigErn: thanks man. And…
So I may have missed the bus about keeping up with keeping up with the process throughout, but I do remember my thought processes! To make up for it, I will share where I was at here. Obviously the first step for this contest was deciding what character to write about. I have a good handful of favorite characters, but none…
I'm using Blender to export my object's animation into Marmoset. I've tried baking my object before exporting, using the bake animation feature when exporting an fbx, and I've looked at quite a few different tutorials but nothing seems to work. Everytime I export it, only a certain part of the animation happens and the…
Available on Marketplace Sci fi corridor FC5 built in the theme of cyberpunk/sci fi style. This product provides next gen, highly customizable assets perfect for developing environments for sci fi projects. Included props and blueprint animated doors. Customize PBR values, colors, detail normals and base textures to…
Haha Thanks! But yeah I have decided to stick to a 100k Tri limit, I've reduced the head down to 6k tris atm its all at 17k tris so have 83k tris to play with if worst comes to worse at the end i can remove some loops/ polys/ tris etc