If a moderator could clean up the thread that would be nice, Guys stop posting your skins here, so far I have seen 0 skins that have a chance of getting in the game. Try to put some time and thought into your skins, only that way you will have a chance to win.
Yes, I tried every single one of them and even Patina didn't work. Everything is set on 0 and I can't find anything else besides my messy alpha channels in Photoshop. I'll look into that when I'm making another AWP skin in the future. Thanks for your help!
would be cool if you could look over it especially the head is still having a quirk with the right shadow . :smile: https://www.dropbox.com/sh/zgsdq65cbcd0vd0/AABzwofW_XRJBbahA5vvykXva?dl=0 I was able to fix the tube version so it shows the shadows, the background colour wasn´t filled yet on the 8_screen_bambien2 file.
Hi guys! sharing my new sculpt. I might postpone the dracula project for a while. Sorry for that. Practicing to sculpt stylized characters for a change. Hope you like it! :) Artstation Based on Oliver Odmark awesome concept/sketch http://www.oliverodmark.com/uploads/5/6/0/1/56011811/5310495_orig.jpg
You'll want to link to the image directly rather then to the page that's hosting it. ie; Currently you are linking to http://orangedishes.deviantart.com/art/Fiat-Coupe-Wip-1-507241354 but you should be linking to http://fc00.deviantart.net/fs70/f/2015/015/b/0/fiat_coupe_wip_1_by_orangedishes-d8dzxxm.png I hope this helps!
the SDK Frontend keeps saying "Waiting for Steam task to finish..." http://steamcommunity.com/workshop/discussions/-1/648811126434732443/?appid=219640 would really like help. I spent an entire month working on this, and other unfinished projects. It was uploaded at 6 Oct @ 11:13am, but somehow the file size is 0.
i think you'd want to do this in the vertex shader really however... this "should" flip the point across the yz plane position - (2*position.x, 0, 0) Obviously you'd have to account for the object's position - which is fairly easy but then you'd have to account for orientation which is where things are going to get pretty…
@fearian what you should do in these cases: scenario a) i want to reuse and recombine these meshes 1000 times in awesome cool new ways than do this: keep all those meshes separate (same atlas map/material though) but make a second uv set for each one of them that covers the full 0-1 uv range ! scenario b) these models have…
I remembered someone in a class I took talking about needing to make a script for this, and it looks like that's still the case. I tested this script from a Google search on 8 and it works to toggle X-Ray on the selected object. It's from the following post and the poster credits it to a modified Digital Tutors script:…
hey guys, I hate to cross-post like this, but we could really use your feedback. We're getting ready to move into full production with our game now, and I'd really appreciate it if you took just a few minutes to take a survey! https://docs.google.com/spreadsheet/viewform?formkey=dGFFYVY3V1FnODhfMVJXaE9JT05ia0E6MQ#gid=0…