I like most of the assets, just the goblins walk looks a little...springy? for the type of monster they are supposed to be. The environment gives off such a great feel of darkness like you are all alone in a ghost town, but the goblins hopping sorta breaks it for me. Maybe if they walked with more of a drag in their feet.
GX: Thats exactly what my insurance is. You must be married or over 25. ChaosEidolon: The monster is what i was looking at for my next bike! hahaha wtf. Still have to get some pics of mine... wifey has the camera and i dont know where it is currently.
Yeah I could never find a copy of ICO, that and the original MONSTER HUNTER for PS2, which I bought for $60 - $70+ from ebay. Later I gave it to a friend since I wanted him to try it... and low and behold it's fucking gone, my fav game........... FML
[ame="http://www.youtube.com/watch?v=atTvHk9CxOM"]Monolith Soft's X 'E3 2013 Trailer' TRUE-HD QUALITY E3M13 - YouTube[/ame] Im also thinking to get nintendo wiiu , this trailer sick open world, RPG, mech , transformers monster hunter. im sold
Thanks a lot monster, I'll check that for sure. For point #2: Yes it's for a game engine. It's for Unity. Right now I use when bind skinning: 3 for max influence, and then DeltaMush from advanced skeleton, just to let you know. Maybe it's not the best way to go for games ?
the pumpkin monster is coming along well, would be nice to see clearer material difference between the pumpkin skin and the tentacles, also some more interesting lighting would be fun, like a 3 point light setup perhaps and a shadow plane under it just to give it more volume
Still trying to figure out the best relative scale/proportion and thus the main composition. I know the monster puppy steals the show but I want the attention to go to the crates and grenades. So - smaller puppy and more spotlight. Thinking about ditching the environment as well. Any thoughts?
@ monster: ok ok... i've got it now... it's working! cool tool by the way! please just answer this question: why are the joint deformers bad? would you please explain... @ fat.assasin: no pain no gain... well now i can finish up my work for good... *puhhh*
as a hacky maxscript newb i'd probably try dissecting existing scripts that walk through your scene and toggle modifiers and adapt them to my needs. the soulburn scripts package has one that toggles all TS modifiers, for instance. Probably pretty much what monster said.
i think he looks to small. hes suppose to be a gargantuan space monster right? dont get that feeling. feels more like hes 1,5 meters or something. i would make everything smaller in proportion to the body, especially the wings. they dont look very rudimentary to me