Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
I don't see anything particularly difficult about doing this. If you'd like to model it realistically, create it like it actually is built - a plastic casing over a light bulb with reflective surfaces on the interior. This is a headlight assembly, but the idea is still there - model the plastic cover, and then model in the…
My original idea was to create a game environment form a piece of concept art but was told its not the greatest for writing a dissertation. So i changed my idea to game engine lighting, my problem now is how to make my dissertation and final game environment relevant. I really want to make a nice polished game environment…
You should post what you have atm! maybe in the P&P section. Show us what you've got, what you're using (max but, vray? mental ray?) and some examples of what you're going for. I don't think anyone based on this one post can tell you right away exactly what to do. If you want tutorials, I'll give you a few sites: Paid:…
Yep! I agree.. I've been sifting through a lot of info on this problem and a good amount of advice is to just make larger modular pieces or use BSPs with tiling textures to get the same result for much less resources. I think I will go back and do some research on using BSPs and getting textures right and revamp my scene a…
Hello again Polycount. Long time. I'm relearning everything. I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
Nice work! The red building in the center with the mountains behind is very nice. The lighting is making the volume pop out and easy to read. The fog around it makes it even more of the centerpiece. I would hide the yellow building in the front right though. Having a bright yellow spot so visible draws a lot of attention…
Any Silver City or Slime Pit? Those are the characteristic Nexuiz maps right there, it'd be a shame if the new reboot doesn't have them in some form ;) I do support this project BTW, nevermind the misguided preachy hatedom Also that second map might look a bit too busy for its own good. Those neon lights could get…