1. You want to be going as fast as possible, focus on big shapes. 2. No, if this is actually saving you time then you're not making thumbnails, you're making tight sketches. 3. Dunno what this means 4. Yes. You burn through a lot of thumbnails in a sitting, you end up with lots of pretty decent ideas that you don't use…
Hi Tim, you're posting in the right place. I'd recommend that you edit your post though, so the image is embedded in your post. It'll let people easily see it, which will help them in posting critiques quickly. use without the quotes to do that. If you're worried about bandwidth you can always make a free account/upload it…
There's a lot of information out there on the fundamentals and perspective drawing. Why do you want a teacher? You would be able to pick up a few tutorials here and there, set some home work to challenge yourself, then post your work up here on polycount to get some feedback. I would say that posting your work here would…
I'm aware that the first post here has horrible proportions, but the rest, I'm having a hard time seeing how there's nothing good about any of the proportions. As for it being an excuse, making it the comic style has nothing to do with me being lazy; me being lazy is me being lazy. I've had a real hard time even motivating…
Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…
Should we prohibit all AI art, period? Only allow when clearly attributed? Allow unless demonstrably infringing on a specific pre-existing piece? Going to chime in with my $0.02. I feel a kinship with Polycount, and I would like to share my thoughts with that feeling in mind. I have always been drawn to Polycount more than…
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
hey! Do you think you would be so kind as to post the textures for your bertie bot? I'm a student that is trying to build a robot right now, and It would be very helpful for me to see it! Thanks!
Not totally accurate. You could sell the assets you make as many times as you want so it wasn't limited to a single $15 or whatever price sale. You can sell dozens, or sometimes over a hundred, of a single low-priced asset package. The only problem with that is only a limited number of post-apocalyptic games get made vs.…