I'm making a test scene in CE3 and I need to turn off sunlight and use a basic 3 point light setup. I have a totally enclosed space yet the sunlight is essentially shining through and overshadowing the lights I have placed. I thought that turning the time of day to midnight might help but it desaturates my model due to…
I know nothing of UE, is there a Performance Profiler you can use, to show where the slow down is occurring?... other than that if it's the shaders then replace them with something standard... if it still persists then it's geometry or lighting etc if not add them back in one at a time see how this effects performance.…
Hey, congrats on finishing the character! No full body renders though (ah I see, Artstation project has them)? Presentation-wise the materials look a bit matte, perhaps another light coming from the side to add some specular highlights, in particular on glasses and skin. I think the wrinkles of the face could be a bit more…
I'm alive! =) Missed y'all! I had my final Capstone project due this past week, so that's eaten up my last couple weeks. But I'm through it and back to working on the Dive Bar. I finished up the hanging lights today, and the background neon lights were done before I disappeared, I just didn't get around to posting that…
@JZAcH thank you! Yes, you are right, at the final , i will improve the light baking settings because it costs a lot of time if i do this now (time to bake the lighting). I want to experimenting more on lighting and atmosphere at the end of the project because I can see better how it looks the entry scene, and because i…
[ame="https://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719/ref=sr_1_1?ie=UTF8&qid=1367740068&sr=8-1&keywords=gurney+color+and+light"] Gurney Color and light - THE color guide.[/ame] Here Lipedal I too will return with contributions of pixels.…
Get rid of the monochromatic light setup first-you should usually use two complimentary colors to light the scene, and not this saturated either unless your going for a stylized look, but not at the expense of not being able to see the model well. Second, it looks as if your material on the mesh/bg plane is the same colors…
thanks for the responses Brendan and Jacky. I didn't now Unity had a Generate Lightmap UVs but if what your saying is Both use lightmaps then I guess that answers my main question. Another thing, I'm using a Dominant Directional Light as a Sun light and it casts the light & Shadows, However does the lightmap just bake the…
Zero Gear is a good example of good cartoony lighting imo. (Ogre Engine) Basically it was just full bright, but they used vert painting for lighting info. The inside of caves painted darker, light crystals inside the cave were painted white or light blue and so was the ground around them. It made it look lit but in fact it…
Just sort of echoing what others have said, but your lighting is your biggest issue right now. Overall you need more contrast between dark and light areas, it's just not visually interesting if everything is one value. I'd draw down the dominant light in the scene and instead let the shadows/light come from the smaller…