Yup, re-jigging two or three pieces to the standard required will make the world of difference in attracting eyeballs that matter too your work and since I've a penchant for cars, try generating a backstory albeit texturing sort of 'personality' for the Honda aside from just an OK'ish rendered shot. Anyhow, here's what I…
Added the second building and a construction fence, also changed the lighting in UE4. I think the two buildings defiantly look nice together but the lighting is a bit too dark and I think the buildings need to be bigger as well. @Dinka the brink texture and reflection on the water look really nice! I'm not a big fan of…
Last one looks awful. The normal map is so deep/contrasted. Also just because the diffuse is tiger textured, doesnt mean that those are actual veins. Other than that they look blurry, too low res and you need to render with some anisotropic filtering or other better filtering option. The flat angles are super blurry.…
Looking really nice, here's my two cents. Your shadows are a bit too dark at the moment, mainly closest to the camera, virtually hiding it in shadow, so pumping up the light for it would be great so we can get a hint of the mesh under the shadowed area. Your carpets look a little blurry and low rez. Other then those…
I hope it's like the first movie. I wasn't too fond of the second and third. With the first you know it was unintentionally funny and that's what made me laugh plus is made me jump, even today. Two just pisses me off cause of that stupid bloke with the shotgun and the movie just starts up straight away as if to say "Yeah,…
The scene looks promising I don't know how realistic you were hoping to get this but Ill put my two cents in just in case. What language are you using for the building signs? Its not Arabic. Also the trees are way too green and are more fit for a tropical place then a desert. This and this are an example of the type of…
On a side note, I think there's something anybody would want to take care of too when you build a team of environment artists, you need to hire people who want to be in that field because they love working on environment art. If you hire people who consider it a lesser discipline/field in comparison to character art then…
This is looking great! I'd say the stifle joint looks too low, also the fibia seems shorter than the femur, but in the anatomy charts they're the same length. Maybe if you lengthen the tibia it'll help push those joints into a higher position. Also, the only time I see the legs so far back in the pics is if it's moving -…
Mason also has a BFA in Game Design, which is probably the animated short that came up for you. The work from the Game Design department isn't too stunning... Just checked, nope...I think Painting or Drawing are the only two choices now. I wish I could afford to go to Ringling. :( EDIT: Decided I will go with the Painting.…
rendered two ways... still working out the kinks- obviously the undercuts will need fixing on hos weapon, and I'll probably make the anemones chunkier, to read at print scale. I think I like the look of the small one better, but I'm still playing around with settings. I don't want the render itself to be too flashy, but…