As far as technical execution, the movie was fine. There were some very poor choices on camera angles, especially in some of the action sequences. But the special effects and their integration with the live action was quite acceptable. The acting wasn't all that bad. The actors came in, and did what they could with what…
yea the "go indie" thing is pretty rediculous the way its thrown around here like a magical fix all bandaid. you guys realize how much money you need to actually do that........right? even if you are working out of your home the costs of rent/mortgage are going to be super painful when you have no income. pile on food, if…
No update on the model, just getting back to some comments i had @MrHobo joe can make some lighting magic @Sullum97 Thank you! @mfrederick Thank you hopefully i don't disapoint! @Aveon Thanks man! The sculpt is obviously very stylised but the skin for exemple will be textured in a realistic way and using PBR shader. Not…
A gradient map is a greyscale texture, often derived in a logical way from the source model/texture. I.e. L4D take the color intensity as grey-value and remap this value to a color gradient (saved in a map). That is, the L4D artists have painted a standard diffuse texture, then convert them to a greyscale image (i.e. by…
I'd love to see the flats and/or wires for these too! Anyways I know you said you probably won't revisit these, but you've posted them so I might as well give my two cents, mostly nit-picking or personal opinion though -The gem in the first image seems really loosely painted in comparison to the rest of the piece. It kind…
u have to be carefull with those dota2 descriptions, many of them where changed from original dota cause of some blizzard rights (in this case: tauren race). but after all the playerbase is the same, and they can kill ur whole work with a workshop shitstorm just cause they have another picture of something then u do.. some…
That is true and its a relatively straightforward thing to do if you have an edge selection to work from but not if you don't. In this case, by the time you've got your edge selection you don't need it as you can simply chamfer by edge. I think I've pretty much cracked it now - you can perform what amounts to boolean…
There is no magic fix here. You have to either split your uvs by smoothing group, or chamfer/bevel the edges. Even with a synced pipeline you will still have problems getting a 6 quad cube to render correctly, its simply beyond the technical ability of a tangent space normal map. This may seem like a simple task, but its…
<Ground Stone Making> This is kind of a stone ground magical Pattern is carved on. I want to emphasize the stage under the DOME structure so that I put something elaborated Prop in there! :) First I tried to find something like rune type of character and pattern. then paint and tweak in a PS. After that I applied them on…
Hey, just wanted to chime in with my 2cents So seeing as modeling part has been covered in great detail, ill focus on another thing and that is the materials. Looking at the images i cant really tell the material rifle is suppose to be made of, only sharp highlights that indicate highly polished surface, now while that…