Hey hey hey, look at that. I'd never seen this tool (or method), but I've always called BS on overlaying being great for quality. Thanks for the link man!
i have been making these characters for my buddy's mod. Funny thing is he did not need this character...but by the time i found out i was already 3/4 done with her. So i finished her anyway...so i figured i would show her off. c&c are always welcome.
A new character for Majestic-12. She'll need functionality the engine does not currently support, so we may have to do her as DLC, but hopefully people will enjoy playing as her; her name is Meri-posa "butterfly". ~1800 ish polys. Texture 512x512 [ame=" https://www.youtube.com/watch?v=2tkbN4JOMWs"]meri.avi - YouTube[/ame]
I have been sculpting a Fairy character and am about finished with her main body. Now I want to cover her by wrapping her body in leafy ivy, similar to the picture shown above. I was wondering if anyone had any suggestions as to how I could accomplish this within Zbrush? Thank you so much!
Hello everyone A while ago I started working on a udk scene based on this Deus Ex Concept art: This is my first (udk) environment, which hopefully will become a nice addition to my portfolio. I am now finishing this project and so far I have really learned a lot from working on this environment : ] This is where I am at…
I wanted to understand as much as I could about the procedure as possible... I think it's important for my job to understand the inner workings of the work that we do, well not that I do, but the work that is done by people where I also work, the work of my colleagues.