Firstly, @ZacD thank you for you clarification now i've another question that is related to that: Currently, I'm participating in the bimonthly challenge on Polycount and working on this environment: link of the concept: (https://www.artstation.com/artwork/QzxGL3) Is it better to use tiling material instead of a trimsheet…
hi Polycounters!!! i have seen some great scenes created from the concept art for Deus EX- human evolution. so now i am going to step up to the plate. i am going to modeling out one of the street concept. I encourage you comment. the more critics the stronger artist i will became and more justice i can to the concept. i…
Hello =) I'm currently chipping away at this giant from a concept from Pixel Mafia. I thought it was a pretty cool concept and the character was changed a lot and does not resemble the concept in any way. Also I love Diablo 2 and really wanted to make something in that universe. This is the progress I have made so far but…
yeah totally agree, most of what Im currently working on is concepted to some extent. One thing thats tricky when getting concepts is when you are given a concept and then told not to make it but to make something similar, that can get really confusing as different people like different parts of the original concept. Then…
Hello polycounters, Hope you're having a good day! I am going to share a personal work which i started a long time ago but decided to finish it finally. Currently, i am on highpoly stage and the asset was done based on Lars concept. Concept link https://www.artstation.com/artwork/XB1Km0 Please note that my model is mainly…
I agree with nick, pipes definitely don't come across as metal pipes, they are simplified in the concept image but, even simplified they look like metal pipes, also the shape is too thick and the vertical part of the pipe is completely missing ( at least from what is visible in the screenshots. Biggest things that are in…
@tvidotto Here is the UV/Low poly bake model with quick color overlays so its easier to read Yes i can prove I made my item first, just look at the submission from my post and the concept My thread post #132 dated 1-23-2014 has a WIP image. http://www.polycount.com/forum/showpost.php?p=1993557&postcount=132 His post #53…
First and foremost, welcome to polycount, Abhishek. Glad you posted. If you compare our number of registered members (pretty big) with the number of people who have actually posted (relatively fewer), it's a good reminder of how much nerve it takes to make that first post You're at the beginning of what I hope will be a…
I've added some more details to the first concept. I went ahead and started on a second inhibitor concept as well. This one will be a rock/crystal joystick. I started to block out some geometry for the second concept in Maya. I also set up the camera and made sure that was good to go so I could make my concepts more…