So I have reassessed my build based on all of your advices and I have got a list that comes out around $200 that the previous. It is: Samsung 840 Series 250GB 2.5" Solid State Drive/SSD Intel Core i7 3770 4-Core 3rd Gen Processor Gigabyte GA-Z77X-UD3H Motherboard Corsair Vengeance 16GB (2x 8GB) DDR3 RAM CMZ16GX3M2A1600C9…
This final pic shows a door with a multi-sub on it. Each of those materials may or may not have at least one and probably more layered tiling textures slapped on them. I'll get my masks and tiling textures kinda like this: Stuff gets normal maps high>low via the typical high>low projection. Normal and geo go to Knald to…
This final pic shows a door with a multi-sub on it. Each of those materials may or may not have at least one and probably more layered tiling textures slapped on them. I'll get my masks and tiling textures kinda like this: Stuff gets normal maps high>low via the typical high>low projection. Normal and geo go to Knald to…
Hey, I've got a model necklace thats got a fair bit of intersecting geometry created from an IM brush in Zbrush (pic 1). If I export a standard lowpoly and a highpoly to substance and bake them down I get artifacts from the intersecting geo, which is normal (pic 2) I wanted to eliminate this by using the 'Match by name'…
And one last complaint, I swear that's it! :P I tried using the exact same settings for a MR AO bake that I did using the standard RTT interface, but I get whack results. This is 200 samples, 1+16 sampling, 1.5 spread and 7 distance. RTTAssist MaxRTT It looks like RTTAssist is using like 16 samples or something, which I…
Thank you for advice. I thought there is an easier way to get this stat. Any other thread like this: https://polycount.com/discussion/141061/polycounts-in-next-gen-games-thread And actually I'm very interesting in FPS games weapons, what is their polycount. When a model takes about 1\4 of screen space? But I don't know…
Uhmm...so get this... We plugged in different monitors, all only ONE monitor. ELO Touch Solutions DVI connection model #: ET2401LM works Dell LCD DVI connection model #: U2312HM works Dell LCD DVI connection model #: U2212HM works When I plug up two monitors, one in each graphics card, that's when I get the Marquee…
Managed to get some time to do this over lunch! , here is where I am at atm I've made the changes PyrZern mentioned about the torso, I have also tweaked a few other things from the anatomy also. The head is still very WIP still - can't seem to get the shape and style right on her for some reason! PyrZern: Models looking…
Day 5! Thank you Stinger88! I really like your bots too! :D as for the white gel pen it's a Sakura Gelly Roll I got 0.4 mm and 0.8 mm, on a Tan Strathmore sketchbook, and yes I get what you say it's tricky to get good coverage, what works for me is keeping a tight circular motion to create like a little pool of ink, if…
Hey polycounters, lately I've been getting more and more into optimization for video-games, at least the kind of optimization that artists usually have to deal with in a professional environment. Mainly talking about and digging deeper about the skills needed for a good world environment artist/leveldesigner. Generally I…