Hey,
I've got a model necklace thats got a fair bit of intersecting geometry created from an IM brush in Zbrush (pic 1). If I export a standard lowpoly and a highpoly to substance and bake them down I get artifacts from the intersecting geo, which is normal (pic 2)
I wanted to eliminate this by using the 'Match by name' suffix template used here:
https://support.allegorithmic.com/documentation/spdoc/matching-by-name-127074308.html.
Hence I've exported the model from zbrush with 'Groups' turned on into Maya and then renamed all the separate pieces of geo accordingly for the high & low (pic 3).
After exporting the objs for the low and high poly from maya into SP, I try to bake the maps this time with 'Match by name' turned on, I seem to get weird results - no artifacts from the geometry intersecting, but the bake is really pixally (pic4)....
Can anyone help or point me in the right direction of what I'm doing wrong?
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