@thomasp I am tempted to buy that hair tool add on, looks pretty good. i think the same guy has done a blender cloth simulator, which is looking really good re xgen, its nice, but its the buggiest crash fest i have ever used. It does do the job though if you can keep maya working long enough to convert whatever curves you…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
Growing up one of my favorite TV shows was Hercules The Legendary Journey, i used to watch that show religiously so i decided to recreated the main protagonist Hercules played by Kevin Sorbo. For this project just like other personal projects i always try to improve my workflow and to test new techniques so for this one i…
Cheers poopipe, that's a solid endorsement bears keeping in mind :+1: also similarly if memory serves one of my nephews might've had an 2017 XPen 10S, I believe at the time for primary school, he'd then showed loads of promise as a budding artist. Sadly I've lost touch and do wonder what he's up to now?! hopefully kept up…
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…