Hey, I thought id post my WIP for the Little Big Planet sackboy competition at gameartisans.org. Here it is so far. Specs are 1998 tris. 512 diffuse/specular/normal im still doing high poly sculpting. i still need to do the midriff area and inbetween the arms and legs. the texture is just AO with basic colors layed out,…
Latest Update: --------- Currently working on the suit as thats the area thats lacking the most but I do think his face could be improved, especially in making it more characterful and more vampire-y. I had the idea that he needs to wear these goggles so that he can see in the light and I feel like this could be enhanced…
old tutorials are still relevant so don't think you can only follow tutorials that came out last week. The techniques for making a character that worked good five or ten years ago still work today. A lot of your favorite games coming out now may have started development five years ago or more. Don't change programs so…
Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
Hi all, New character ive been working on,always loved the mario kart games so thought 'why not make a character and vehicle for it', should make for a nice addition to the folio. Chose baby 'ish' version of donkey kong,he has been in yoshi island but never in a mario kart game, will be making new vehicle for him…
Pavel Savchuk was nice enough to give me permission to take a crack at one of his wonderful concepts. Characters are way outside my comfort zone, so I'm hoping to challenge my problem solving and learn a lot, as well as try some new workflow stuff. Critiques are wanted and welcome. Here is the concept and blockout, it may…
I'm a pretty big Sonic fan and I'm just as amazed at the weird avenues parts of the fanbase move into. I would say: Mario has a pop-culture penetration of mostly his game appearances and some branded novelties (not counting the live action movie). Mostly his incarnation is exactly the same, as Nintendo has made sure that…
new update folks! I went with nr 1 and just added a click of color to make it not look like a desaturated version of my marine :P Here he is some images with some extra gear. ALSO: a lot of texturing done. im probably going to spend 2 more days with him and texture. Also havent touched the specc yet so all the metal…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Not quite finished, but thought I'd share. This was my second character model ever so there are some things that could stand improvement. The pivot for the shoulders is off right now thats why the arms dig into the body. The fingers are slightly off as well. Texture-wise the UV mapping could use improving but I tried to…