You'll want to add some parallax to whatever texture you use inside the portal. You can learn about how to do this by searching the web using a search like game vfx portal tutorial cubemap https://www.youtube.com/watch?v=EmaNiz0o11A
G4Tech TV is dropping the Tech TV from their name. just about the only thing left is XPlay. the channel has gone from something i used to watch to learn about computers and technology to some trumped up little whore of commercialism. screensavers used to have two very competent hosts that could answer any question people…
I wasted lots and lots of time this year trying to find anything useful for content creation. Models/textures/ decals/ just nice alpha for brushes . Contrary to all that internet buzz and doom scenarios I found really nothing . All AI can generate is maybe some phone games fancy art : 2d pictures for a fantasy style "find…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
[ QUOTE ] What would your ideal setting for a game be? [/ QUOTE ] Historical accuracy and realism (not WWII), for the purpose of education. Environments designed from actual research and knowledge of the locations that once existed (not WWII). Weaponry and Clothing from that time, with included information about them.…
i wouldnt care about some random gamers opinion about graphics per se. usually its like, if big things are fucked up, then people start looking at all the small things and get focused on picking everything apart. but if the big things are right then nobody cares about the small things. I think the big things that have been…
Hardscore Games builds and publishes mobile games for real gamers! We released Star Admiral (www.staradmiral.com) on July 17th globally on iOS and are now building our second title (RTS Fantasy Setting). Star Admiral is already played by over a hundred thousand players just one week after launch and you will be responsible…
I've noticed it a lot in recent games like Oblivion Remastered, God of War Ragnarok, etc. The modular meshes have thickness for some reason, even if they are tileable or unique. But some games like AC: Mirage have all their meshes thin. What's exactly the point of thickness here? Example from Ragnarok
We are looking for a 2D UI/UX artists to help update our game with a brand new makeover. Game Links: https://humanitzgame.com/ https://store.steampowered.com/app/1766060/HumanitZ/ Please contact me if you are interested in finding out more details Thank you Yozza