The easiest way is to create a multi-sub material. Create your different mats inside the multi-sub slots then just assign mat id's on your mesh accordingly. In the uv editor you can filter mat id's so you don't get confused by overlapping uvs from different mats. When you export the mesh to game engine such as UE4 it…
The problem with the translucent material - in UDK you must have a separate material for any model that is using grayscale alpha (i.e. a material that has SOME faces that are not completely opaque nor completely translucent). Otherwise the mesh will look all messed up. In 3ds Max you'll need to set 2 material IDs for the…
Does anyone here assign ctrl/shift/alt to extra mouse buttons? I'm gonna try this as I don't use the forward and back buttons and I often find it difficult to achieve the desired hotkey combo sometimes, I find myself spending a lot of time actually looking where to put my fingers in order to hold down the key combo. Just…
Hiya! I finally bought the Suite, and after using it for an hour or 2, I have 2 quick questions. First: How the HECK do you set up grouping for Quixel Colors correctly? Im doing it as "assign each 'part' a Material ID, assign a quixel color to it. And do this for a few parts. Then after I've assigned 2 or more 'parts'…
Hey, so I've finally figured out how they are made baking geometry into a plane thanks to polygon academy's video on YouTube. However the only thing I'm experimenting with and a bit confused by, is do you just bake a high poly mesh as a floater onto a flat plane. Or do you actually lay out the low poly in the uv editor…
cdmaterials should drop the leading / i.e. "models/heroes/blood_seeker/" other than that I can't spot anything super wrong with what your doing, keep in mind the modeling program has to be able to find the texture. ensure that the material you've assigned is exporting the correct name. e.g. if you we're to assign a…
well allrighty. I think, at least for now, that I solved the problem. When I did my STL check, I had the wrong model selected. oops. It show me that I had a bunch of errors all over the faces of my model. This couldn't be right, because I had manually selected all my faces and assigned different groups to them. But when I…
Hello again, thanks for the feedback and kind words @tricksterr and @omer_s ! The second part of this assignment is to make a few sketches with an ancient architectural style. I timed myself to stick below 20 minutes, though some of these are no more than 10 minutes. They're done without any direct reference, I'm just…
Hello again! Thanks for the answers! Ok, the problem with the curvature map is undrestood. I've tried some other models, but still getting strange results even with normal maps. I took a simple 6 faced cube, baked normal from a high poly with not so sharp edges and that's what I got: 1)Normal map: 2)This is how the normal…
I'll give you a detailed reply about Gnomon online courses. Gnomon School changed to an "interactive" online course system this year. I took several courses under the old system. In the old system you watched uploaded videos (2.5 to 3.5 hours worth a week) and read uploaded supporting material. You then had to post a…