Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
I are seeking a talented concept artist to create engaging and immersive visuals in the style of Rage and modern Doom games with an aesthetic leaning towards Blizzards look. The artist will be responsible for designing characters and capturing the gritty, dark aesthetic of the genre with a cartoony like spin. Ideal…
You're baking the mesh object with the deformer directly? or are you creating several copies of the deformed object along the curve and using those as blendshape targets? Other ways of approaching it: rig the vines to a series of joints, can be chain or share same parent joint, motion path them to the curves on the arm.…
I <3 your bike! The transformation of the low poly with the bake is redonkulous. May be a dumb question, but how many tris is the low poly? I see the 38k in your viewport grab, but I feel like your bike doesn't look like its that high at all...just wanted to clarify lol. I think you could save yourself some more geometry…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
Just wanted to say yes it is pretty damn powerful for playing around with forms if you can get the tools to play nice & do what you want them to do when you have them all in place & if you might wanted to exaggerate them together later on for instance, for fun or stylizing purposes. Liking all the Écorché. Welcome back &…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
https://www.artstation.com/artwork/3ELXbJ My first time opening a characters mouth and modelling teeth as well as giving a character any kind of expression, which is a big challenge as even just opening the mouth slightly requires a deeper anatomy understanding. I also used marvellous designer for the first time which I…