problem with that tech speed maker is that the trees have no uvlayout , I tried and it has a messed up uvmapping and as I see would be more timeconsuming to make uvs for all the branches than using the splines I guess...
Hey thanks for the feedback! I really like your idea of doing a foreground/midground/background layout. I definitely appreciate the paintover and the thoughtful critiques. But yeah, I totally agree going further with the background would be much more visually interesting. Thank you again!
Have you checked the UVs of the object? I had it on a recent object that my mirrored geometry UVs got messed up after I imported them back from UVlayout. They were flipped and rotated poly by poly.
UV tools will need work from what I've seen of them. It's great that you can define seams and unwrap, but most of us need more than that. I'm content to send my stuff out to UVLayout and back.
Looking nice so far. How does it look in a real-time renderer? I wouldn’t expect low-poly in a raytraced renderer unless it was for distance use, like an aerial city shot or something. Also curious to see a wireframe, and the UV layout.
Could you post any UV Mapping texture tools you know off, or tell us what method you use. Maya 2015 UV Editing Overview [ame]www.youtube.com/watch?v=1ZJx3xr0xOM[/ame] Headus UVLayout https://www.uvlayout.com/
Except that I didn't do that. Its just a regular old UV layout, it isn't obsessive compulsively welded together to minimize seams, nor is is set up to use a lot of hard edges. For instance, if the sight was meant to go into an engine that doesn't support synced normals, it would need even more uv splits to support the hard…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
Im new to unwrapping and was looking for advice on how i could unwrap this in 3dsmax. Not the basics but general theory on were to cut the seams and to use cylindrical or planar, ect in 3DSMAX 9. I tried using UVLayout but it seems more suited to organix meshes. Thanks! -Buddikaman-
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…