Well, first of all! Its great work and beyond the stuff I'm doing. However, here are the little things I would like to point out. This is also my first feedback on such a more developed piece: The green arrows point out spots where the texture is repeating itself in a way the player might spot. You see, it has this patch…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
[AVAILABLE FOR FREELANCE WORK] Hi guys! I love creating characters especially people and creatures. Here are some of my personal works: If you are interested in working with me, you may contact me here: januariuslaygo@gmail.com I'd really enjoy working with you! Thanks for viewing. :D