Island of the Undead Concept 3D MMORPG/RTS post apocalyptic free roam world this is just a rough idea You are trapped on a island with a small colony/Village. The island is surrounded by zombies. You gather resources like food, wood, items. Items you find on the ground can be used as weapons. Jobs / Professions Jobs can be…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
I am currently looking to assemble a team for a game project I have been sitting on for some time. The game is very small, a team of three people should be enough to complete the project. I have a design document typed up that I would be more then happy to share with anyone interested in the project. What I offer the team,…
So I finally had time to properly re-examine my steps and find a way to reproduce it I've been able to do this three times more to three other test projects. At least one project was started at my home computer. The rest were started and only worked on at a work computer. It seems to have something to do with saving the…
No. A Unity project is a Unity project. And a Unreal project is a Unreal project. The former uses C#, the latter uses C++. And also the asset handling and the material system is completely different. They are not compatible. You have to rebuild the whole project. Including to rewrite the game logic. Kind regards Tiles
Hey there. For the past month, myself and four other game students at AIE Sydney have been working on a UDK game environment inspired by space vikings and giant predator birds. We created the town where the vikings live in the torn apart shells of what was once their space ships. Here they are protected by their great…
Latest: ............................................................................ Hello Polycount! Since my last big project, Throne Room Challenge, I have taken a little brake. But now I started making stuff again. This project that I'm working on is an exterior type of an environment with gothic-like architecure…
Hey everyone, my name is Cameron Hughes and I wanted to start off and say how astonished I am at the amount of amazing work I see here at the Polycount forums. This forum has been a huge source of inspiration for me in the last year or so. I'm the lead concept and texture artist for the student project Skylantis at Utah…
Hi everyone, feedback on my cyberpunk street welcome! be harsh! its not fully finished yet but any blender/ general design advice would be amazing :) also, the lighting seems kinda off, its very dark for the amount of neon lights, so any tips with how to fix that would be appreciated!
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…