another way: human base mesh -> 2 or 3 level subdiv sculpt of naked human(keep it fairly simple) sculpt the armor on a seperate layer so you can turn it on and off to check how the volume is working. Dont worry about going into too much detail, this is just meant to be indicative. export that sculpt and recreate the armor…
I need help with this animation. As you can see the animation for stand to sit to Idle changes its position. I need everthing to happen in 1 position. I would really appreciate it if anyone could help. thank you.
A few quick things from me. This is more for a second pass on the animations when you come to it. - Your walk animation needs more then one cycle. This will give you more frames to play with and more importantly to hide the loop that is currently quite clear. - The attack animations need a bit more weight to them, I…
I guess i should describe the character a bit. He's pretty much a generic lab experiment/zombie... that's why he's in the blue scrubs... anyways the pose is his characteristic. A zombie/monster that has normal posture isn't interesting. So in all of his animations i'll have him hunched over like that, holding his arm at…
Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
I'm pretty new to substance and I wasn't having luck with a google search so my apologize for the newbie question. edit: I was making a belt and getting alot of bleeding inbetween an objects elements even when painting in the texture map view. A common issue I'm sure which I've already fixed with the brush UV parameters,…
Gonna stick with this direction as far as colour/ arrangment goes. Dont know how im gonna crop it but i did add some width. Will add more outfit stuffs. Ok, the face is deffo a sticking point - idk why but i really do not like the original face. Although i am way too used to drawing 'ideal' faces so idk. well, i may change…
Heyo RobH, cool work on the courier. The 2 piece couriers always get mad props in my book for the awesome modeling work. As for the animations I think either death really has the weight it should. In the ground death, the bike sort of dis-assembles, and the riders weight isnt really distributed through the fall. I would…
Hi all, first of all I would like to admit that I like this ward of treat protector, but I have to say that I have not seen your concept before and I dont think that your ward looks like mine at all. of course all dota items look like each other, there is no point of reporting me for stealing idea. I made easy ward as I…
Okay cool yeah, my eyes see in the zbrush version it needs to be moved ever so slightly to the right, idk your age but if you can not tell this is a touch off in zbrush idk what is happening between these pics but i have 20/10 vision i hear 10/10 is pretty amazing but yeah, for me its off needs a little more to the right,…