Heres my mammoth thread when I learned anatomy and it helped so much (ive been improving ever since) Lots of helpful posts: http://www.polycount.com/forum/showthread.php?t=78779 As to the drawing arguments, I found sketching out muscles and getting them to flow right and checking proportions to be very helpful, however,…
Just been watching Tor Frick live, the boys got those hard surface Skills http://www.livestream.com/snefer/video?clipId=pla_47c001af-e9a0-41fc-a5dc-78179bed5856&utm_source=lslibrary&utm_medium=ui-thumb
It is this what I am trying to recreate, but manually, without a script! At minute 5:38 Notice the "lenght" label attached to the handle. http://vimeo.com/78739167
I've tired a few: Fraps: works well, but after a while it wouldn't record files anymore, no errors or anything, would just create a file that was deleted as soon as I stopped recording. Very frustrating. Bandicam: works well generally but gave me issues with UI flickering (didn't show up in recorded video but made it…
Reminds me of my art test for ND a looooooooooong time ago. I like your zbrush work. check this guys thread for reference and how to get the most out of your materials! http://www.polycount.com/forum/showthread.php?t=78690 I bet you can pull something as awesome as that one! i'll keep my eye on your thread!
Don't buy a quadro. My boss and I just finished building his new workstation and we went for a Titan Black. Does Max support DX11 viewports yet? If so, definitely go for a Titan or 780.
Answer for hand painting is very much definitely : 3D-Coat. A simple reason : Substance Painter records EVERY stroke you make so that the workflow is never destructive. That's great. But the cons is that your file after a bake or two is quickly going to be 2GB even with a 4000 low poly mesh + the .assbin files for the…
i agree. i think we should go more sylized. if people finish half way, do another one. when im done with my BA i will go full bore ;D are you currently doing personal work? love your work. also featured you on my tumblr once. http://kay-vonlanthen.tumblr.com/post/78197823343/name-satoshi-arakawa-country-united-states-san
As far as raw viewport performance goes, my personal experience leans toward Zbrush. I've only ever used Mudbox 1.0 and only trial'ed 2.0 in comparison to the latest installments of Z.I am also using dinotech video cards Geforce 7800's x 2 at home which is where I do most of the sculpting (which is very little). The…