I think this is a great game! Im really interested in making something for fun. I have used the specs on the wiki to try and make the Back to the Future DMC. 2998 tri kart / 720 tri wheels Couple questions; I noticed there is no start-up animation listed in the animation list on wiki. So when the typical camera crane drop…
alright. here's my first ever texture attempt. this keg model that was handed out as part of game-artist.net's speed modeling competition. i didn't enter because it took me a long ass time to figure this out. i didn't unwrap this, it came unwrapped already. just thought i would get my hands dirty on the texturing part a…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
i would avoid UV sharing between meshes just for the strong reason that if those meshes are not on the screen at the same time, you have wasted texture space because unused mesh textures are being loaded into memory because it shares it's texture map with something that is on screen. as for the texture density, a quick way…
From Polycount wiki: " Visual Packing Guide If you want a visual guide when creating your UVs, one easy way to see the spacing is to use a checker as the background image in your UV editor, with each checker square set to the padding width. For example to get a 4-pixel-wide checker on a 512x512 image, tile the checker…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
Now included with this pack, is another full pack. The complete city pack! You'll get this entire pack alongside the Low Poly Car Pack + Modular Race Track Kit. This new pack will allow you to fully populate massive cities. These assets are meant to be versatile for both webplayer and mobile projects. They could be used…
Yeah this always confuses me. 256 = accuracy to 0.39 512 = 0.19 1024 = 0.097 So what people are really saying is that they need 512/1024 levels of sensitivity, to set their transparency values to levels of accuracy finer than you can actually manually set them in photoshop? You're going to worry that your pressure can only…
Submaterials should be minimized as much as possible on production, but it's all a matter of balance. Having different sub-materials can also help if used well, like if you have a submaterial that doesn't need shadow casting, just turn off shadow casting in that submaterial, you'll save drawcalls that way; You can also…
Quick update. Pretty much done modeling, cleaning up uvs. Had a couple of questions about textures and stuff. As of now the ground is a bunch of planes next to each other. I am planning on making 3 or 4 different 512*512 sheets for the asphalt that fit together. Is this the right way to do this? I am trying to to do this…