Did some more on my Kerbal Space Program project. Primary engine, RD-171 One of the other components I've shown before, the RD-58M In-game shot of two different stages
"Judgment Day has come and passed, but it was a spiritual judgment on the world," he explains. "There is no more salvation. Salvation is over with. The fact is we have 153 days, and on the 21st of October, the world will end." ORGY TIME!!!
Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
Let's dive a bit more into space...Shots animated with akeytsu and rendered with Marmoset Toolbag (first part) & UE4 (last part) And yep it was fun to dislocate this ARC-170. More to come ! https://www.youtube.com/watch?v=6UVQ8UqMZho
just an update: the low polied, uved version of this is sitting on my desktop at home, but we haven't had power for 2 days due to irene. the low is absurdly detailed and sits around 17k tris. it's just a shader demo. :)
As JFletcher asked, let this thread die. Take a look on these resources, instead. http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 EDIT: There's this tutorial too, very cool: http://www.polycount.com/forum/showthread.php?t=88799
Naruto hasn't been good since I think episode 133. I hear some good stuff is on the way though, once they get back into the manga storyline... Anyway, I'm looking forward to seeing him finished.