Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
I'll just waiting for 64bit cpus to go down in price some more...;-/ They're 110 Euros nowadays. Don't expect them to go any lower, they just stop making 'em if they fall under 100. Pea: I think an equivalent chip to the XB's was the same price when the XB was as far along.
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
Just got the demo and ordered the full version. I must say, for less than $100 it's got most of the functionality of Photoshop at a small fraction of the cost. Plus you can customize your keyboard! Bout friggen time. It saves and loads my existing .psd files properly. Anyone know of any drawbacks to it besides it not…
@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
GTX 1070 driver 368.69, Modo 901sp3, Win7 64 without Aero. There's a bit of stutter sometimes at the start of the camera transformation in the advanced viewport with just a default sphere but otherwise nothing noticeable. Default shading is 100% fine for me perf-wise. Modo does have some odd performance characteristics…
Just to give some context, these particular exercises are based on scans of Michelangelo's David, so the anatomy isn't going to be 100%. That's not the aim here. :)