The main thing to consider with increasing number of bones is how much will your animation data increase. Bones by themselves aren't really that expensive, but with large animation sets your animation data can really increase quite a lot. Basically if you have a character with 80 bones and 100 animations each with an…
Games operate with two currencies; dollars and reputation. An indie company will start with a high amount of reputation in their wallet due to being an underdog, but a low amount of dollars. Using AI will 100% damage an indie studio's reputation to the point where it negates the reputation boost of being an underdog. There…
Finally got it to work. Had to edit you're script a bit. Separated the point3 to separate floats (probably better way to do this) and then created controllers in script and attached them plugin Helper TestHelpername:"Test"classID:#(1084217646, -674216016)category:"Standard"extends:dummyversion:1invisible:false( local…
--Update--Please help me fix this scene - see last post(#16) --Old Stuff-- Hey everyone!, Edit : Just realized I don't know how to spell dalmatians.... (silly title!) I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check…
https://www.nvidia.com/en-us/geforce/products/10series/geforce-gtx-1080-ti/ If people are in need to upgrade right now...it might be the time? Anyone who has it and can comment on it's performance? :) Thinking of getting one.
I am pretty sure there are no "rules" about prices, its whatever you want to set your prices at. Artstation is a really global marketplace so you have people from around the globe selling their work at different price levels. In general I do feel people tend to underprice their assets, especially tutorials and stuff like…
yes, you are 100% right. I actually think that it is the question only time could answer if I dive in it. So this topic is a kind of mine research on that matters. Cause I have my own vision from my very own perspective (but as I told before I am not a dev so I need a someones opinion who actually is) And I played a game…
Wanted to tile out an image in PS using save for web but max image size is 8100px or so. This script will cut the image up into how ever many tiles you want on the x and y. Feel free to modify this and make it presentable. I just need it for terrain database work. Uses flattened image. As always save your work before doing…