well, i don't change the system units all the time, i change the display unit scale. i make models for a military sim, and its set up so that the max units are 1:1 to the in-game units. also since i only use the default scale i don't get all that juggling with unit scales that happends when you use a units setup different…
Honestly, I would say setting up bakes to do this is the hard way. Scaling the UVs, re-exporting, then combining the maps Photoshop would take very little time with fewer overall steps. But yeah you can bake the maps in Toolbag, what you would want to do is: * Create a copy of your mesh with the new UV layout * Export both…
The Tuyul Brotherhood - 4 Folklore Creeps from 1 Base Mesh Hey everyone, Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here. * The Tuyul (The Classic…
Bricks do feel better now. I really like the concept too. This is probably a good portfolio piece to have :poly142: As for breakdown: I am not sure that by using tiling textures on this asset you optimize it in any way(apart from the ropes). Unless this asset is a part of a similar objects set and those tiling textures are…
Games All the Silent Hill soundtracks (Especially SH1! Scary nightmare industrial) Resident Evil 2 and 3 God of War 1 and 2 Metal Gear Solid 2,3. and 4 Doom 64 Quake 1,2 and 4 Dead Space Alice Manhunt 1 and 2 Movies Gladiator The Crow and anything from Graeme Revell Batman 1989 Batman Returns 1992 Anything from Danny…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
You can write a script that runs when StateA is activated and creates a randomised boolean (true / false), which you can use as a parameter in the Animator. I'm writing this in UnityScript (.js), but it can easily be translated to C# (.cs) if needed:#pragma strictvar useStateB : boolean;function Start () { useStateB =…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
My first post in over a year! A few months back I shipped Prototype2, so I've had some time to do some personal work lately! Also, this is my first vehicle ever. I'm generally an environments guy, so this was a bit of a new challenge for me. A lot of us probably had one of these as a kid. Its the Cobra HISS tank from Gi…