Cool stuff here. Polycount is just a massive machinery pumping out art ;) Pre-alpha 0.3 done! Still doing mostly coding .. anyway, some changes are art related. So I rewrote the terrain mesh generator. It's now using marching cubes and gives me much more freedom in what I can do. Also grass is now GPU instanced and…
vahl, yeah. I think that partially is a problem with Maya's triangulation too - but who knows. I think it is a safe bet to do all edge definition after triangulation imo, to be safe. all the meshes i worked on (textured) in Unreal Champ 2 were exported from maya > ued, and i cant say i ran into any problems with the latest…
Hey all My name's Eric Raymond and I'm a freelance 3D artist based out of the Bay Area of California. Trained by artists from 343, blizzard and ILM I'm looking to work on some of the many cool projects that have gone through Poly Count. I will model/ texture Characters and props, sculpt, retopologize or if you need 2d/3d…
This series has always indulged the kid in me that loves stomping over nicely made sand castles, it's over the top fun has pushed where last console generation's GTA games left off and the announcement of the third, with some sweet more comic-book style art makes it a must buy for me this fall. Anyone else excited? Media…
The SpaceBox is a simple memory game for kids Boxes are shown for 10 seconds and it will be opened when you click same two boxes. It has 3 different levels. WASD -> Walk Space -> Jump E -> Open Box Everything in this level is designed by me. -Modeling -UV Mapping -Texture Manipulation -Material Creation -Kismet Programming…
Been self teaching myself Zbrush for 6 months now with the time I have after work. Thought I'd share my first character sculpt. Working on Retopology and hope to bring her into Substance Painter soon :) My goal was to have a figurine posed model of her on stand. Still debating whether to add her robot companion Pod 042 in…
That was my first impression as well Grimwolf haha. From what I see FE seems to handle data by itself really efficiently. It has nodes that computes everything, even a real time shading node which displays models exactly the same in FE Canvas and in Maya viewport. Now I haven't tested both extensively but we have a few…
sorry not in wings 3d- it simply cant do that as I mentioned before. So in other words you would have to search or build a similar shader in blender/max/maya in order to bake it there. here is a blender tutorial: http://wiki.blender.org/index.php/Doc:Manual/Render/Bake and some general info:…
Copy pasted from a couple of older threads so I don't know if this will work with newer versions of UDK as I haven't used UDK in a while. Try changing the Indirect Normal Influence Boost from 0.3 to 0. View -> World Properties -> Lightmass -> Lightmass Settings -> Indirect Normal Influence Boost Then re-build the lighting.…
Sucks man, that's terrible news. You can always try looking at some of the MGS places, if you're up for moving to the Seattle area. I know 343 has been on a hiring spree as of late. The now MS-free Bungie has had some job openings as well. Your best chances of landing a gig are either up here or down in the DFW/Ausin area,…