LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
Hey, first time posting and doing this challenge, wanted to start off smaller with the prop. did a block-out trying to work out all the proportions, I banged my head against fSpy as that has helped before but I just couldn't figure it out for this one, ended up just doing it by eye, it seems a little tall but I think I got…
This looks so cool! The painting to make it look metallic is really convincing. How do you feel about digital tools like 3D Coat for making hand painted textures? Do they hold up well in comparison to the dexterity of using your real hands?
It's great to see Tim Miller’s emotion as he unveils the project Blur Studio has been working on for the past three years - Secret Level @ Gamescom 2024. It’s clear he’s thrilled to return to his true passion—creating high-fidelity game cinematics—this might be due to dealing with the complexities and politics of…
I totally understand the changes.. but i think it's condescending for a company president (even ex) to say: deal with it. Because it was the work of the creatives who got the "product" makeing money.. which was used to pay him. And in the end when "all layed off artist" do something different and those companies want to…
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
That's a good point, I didn't think to mention geometry nodes Designer's model graph was never finished and had some pretty severe weaknesses that prevented it from ever being worth using. Houdini is fine provided you can deal with houdini - I'm not a big fan but it is by far the most powerful option. For anything where…