Hi, cool steps! From my experience this issue can happen for a number of reasons, which is why baking can be so challenging. It would help if you showed us the toplogy, as well as a checker material on the steps. Two common reasons for this occurring are very stretched UVs or the topology isn't dense enough. So I'd make…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
Hi everyone, last days I've been working on a real time car for my first time, experimenting the "full poly" technique used in curent gen racing games. I would like to have your opinions on the model, not really about the artistic accuracy but more on the technical part. I want the model to be game ready so tell me about…
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
Not any kind of art god or knowledge dropper but from what i see: -I'd say that the texture of your tree is off. Those touches of orange are really not fitting in. Also not feeling the nmap and not much variation from roughness. The trunk seems a bit forward, you can put some edge loops to come and deform it. Finally, not…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
Hello, I am looking for a 3D animator specialized with female animations, looking for someone to create a feminine walk cycle. Please email me your reel portfolio whether it be a website, artstation, youtube, etc. @ eflora.co@outlook.com Thank you,
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
[ QUOTE ] But it's going up against competitors that are significantly cheaper and offer an experience that (may even turn out better) [/ QUOTE ] So, -$100 is "signifigantly cheaper"? That's 2 games, or 1 hard drive. That's nothing. Or, -$200 from the deluxe PS3. That's 4 games. So you save an extra 2 weeks, and only buy 1…