So, I forgot to upload my general plan for the prop/scene. I would love to have the prop in two modes, if I have time, then have it slowely animate between these two modes. the modes are 'normal mode' (during day time) and 'levitate/light mode' (during night), during the levitate mode, the pyramid will also seperate…
Good thing you brought that up. What I want to do is show is that people CAN do psudo code and still be a BIG HELP. Code and ideas in any format can help. For instance, you want the ghost to turn around 180 when it hits a wall: If(You hit a wall in front of you) Turn around 180 deg. Also, I will toss in bad code and ask it…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
Holy shit... That looks like a still from an anime, especially the third. You hit the nail on the head. You need a black cat on the fence, highschool kids in uniform, a parked moped (Mostly joking). What would really be icing on the cake would be little nods or easter eggs. A death note laying in the street with an apple…
Well having made games for a while, I'd say it isn't dead as I still use it! On a more serious note SUB D is just one tool and approach to highpoly modelling that is available - techniques will differ depending on studios and artists. I'd say that it is a pretty useful skill to have - not all studios will have licenses for…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
"...I am considering Blender. Which one might give me the best results (I guess things to consider is support and resources in learning the programs so Blender seems appealing for my main 3d package)." I'd agree, indeed worth keeping in mind at least, it's "Jack-of-all-trades-master-of-none" acknowledged philosophy would…
That windows programming book has very little that's actually required for directx programming. I can say this with certainty since I am coding a program in win32 and directx. All that book will teach you is how to create a win32 application. If your application is not a game engine and an actual application, then there's…
Okay, this is my first sculpt, the 'brawler'. I have spent roughly 3 or 4 hours on this, which I feel is too long, considering the state it is currently in. I am so irritated with stretched diamond-like polygons. Where the plaster (or band-aid) on his nose meets his swollen lower eyelid, there is horrid stretching. I am…