Have a look at the "talk slides" for this paper, "Real-time fur over arbitrary surfaces." They show placement of the shells and fins, and some sample textures. http://research.microsoft.com/~hoppe/#fur
Give Us The Funk. A funked Up Story About One Mans Rise To The Top is a game i and a couple of friends made for a game jam at our local University. quick explanation of the game: Your goal is to reach the top of the building to confront THE MAN that now controls all funk(this worlds energy source). You will reach the top…
I did it! Got me some water. This was quite a fun game - simple. If a game set out to have a point and I picked it up for that reason - I wouldn't mind but if I was playing a game and all of a sudden I was given a moral story on how people have to live like this, I'd be pretty pissed off. It's how its done. If its all…
What's your goal right now with these? Like the anatomy topic has been repeated quite a few times and you acknowledged that in your previous post so I was wondering what your objective is with these speedsculpts? As far as I can see, you hit a wall really fast. If you compare the first post with the last one they are quite…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Hi guys, I'm new to this forum, but have been a regular on GameDev.net for nearly 10 years. I'm a software developer residing near Seattle who is looking for a partner who can produce quality, "low-fidelity" art that has unique style. By "low-fidelity" I mean that the types of games and platforms I would most like to…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
I'm in agreement with Harry here about the materials, infact the specular map should be of even more importance than the diffuse. I used to leave the map as an afterthought and maybe would have put in minimal effort on a few details but it always resulted in a rather lifeless asset. Just walk around the house picking up…
Heeyoo all, this time I'm gonna reimagine how the Unkempt Harold from Borderlands 2 would look like in Borderlands 3, here I go Credits to Volta Studios and Max Kogen for the reference. Ref images Progress
After much experimentation, I've got a decent workflow down to generate color maps quickly. It's fast and fun, so I will make a couple variations with different patterns and tint. This is shaping up to be probably my favorite model so far.