A friend found this http://forum.xentax.com/viewtopic.php?f=33&t=9435 Its working, but the program has some bugs (some models dont appear, some models dont has textures and others has the texture wrong). I tried export it (one of this models) to milkshape but this appear when i open it "this ms3d file has invalid…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
http://www.udk.com/news-beta-aug2011 I'm really excited about this release. UDK now has material functions which I think is going to be huge for anyone who makes materials. We also included a library of functions that we've made over the past month. http://udn.epicgames.com/Three/MaterialFunctions.html…
Hey Guys! After a lot of hard work and effort I completed my first character and with it finalized the Artstation Beneath the waves challenge. The concept was created by the amazing Giorgio Baroni (https://www.artstation.com/contests/beneath-the-waves/challenges/33/submissions/23051). A special thanks to Kresimir Jelusic…
James Schauf, he was a military until the age of 29 more or less than he attended Gnomon to pursue a career in VFX and now he is an environment modeler at Walt Disney Studios, he got the first job in the CG industry at the age of 32 or 33. Here is the webinar that i watched some times…
you need to add more joints. There should be 2 extra joints between the elbow and the wrist. they are called twist joints. Then you just apply the weights. so the wrist would be 100%, the next joint up would be 66%, then 33% then 0. But, you also make it so they only twist. they dont rotate up and down, like the hand does.…
I was actually going to mention FZD, have you taken a look at Feng Zhu's tutorials? There's some pretty good ones that you might be interested in, architectural, vehicle design, etc. Take a look: [ame="http://www.youtube.com/watch?v=iRON7yGuiEI"]EPISODE 28 Vehicle Sketching part1 - YouTube[/ame]…
I'm doing a burger tutorial and I'm having this exact same issue too. I did the bun in 3ds Max and it is 24cm wide in diameter. Gozed it to Zbrush and the brush size at 33 is the size of a pin head. Even if I push it to the max, it's still small comparatively to my object. If a 24cm wide object dwarfs the brush size that…