...geez just DAMN brah!!! Quit yer moan'n groan'n and DO SHIT... Take what advice you've received thus far via multiple 'queries' pinned too this board...'n get crack'n PERIOD!
Updated the search results page- this is what you get when you type in a search query or you start stacking up categories/tags with the search pane. I'll probably make "show 10" the default though.
I think there's definitely a competency applying skeletal & musculature fundamentals just by skimming through this thread though occasionally imo an errant proportional asymmetry would become apparent although minimal, when for example unifying the torso too either upper or lower limbs. My background back in the day was…
Typically, posting an honest attempt supporting a typed query will usually elicit a level of interest suggesting revision/s but however, just handballing the problem over for someone else to tackle cold, will get you 'nada', I'm afraid.
Thanks! Crap. So many maps... Do you know where I can find examples of gloss maps versus spec... and come to think of it, emissive as well. Google isn't being very kind to my queries
Not sure if there is one. I use perforce and do a query to see if it has been updated and if not it deletes the mcr and re-evaluates from the depot (an ms file). This is done as the menu of max is being built (as i create a menu and attach the scripts to it)
setTRSPreserveUVs is a function which you can't use like you were trying to. This is all you need:setTRSPreserveUVs(!`optionVar -q trsManipsPreserveUvs`) The above queries the current value of preserve UVs via the optionVar and then uses that setTRSPreserveUVs function to set it to the inverse of that.
You can query what tool you are using toolmode.commandmode toolmode.commandmode -- I am swapping here. #movetoolmode.commandmode#Rotatetoolmode.commandmode#nuscaletoolmode.commandmode#select More info here: http://help.autodesk.com/view/3DSMAX/2015/ENU/index.html?guid=__files_GUID_408F43DA_6C99_4CF5_96D5_78836A5DCB02_htm
Thanks! Could you please tell me where I can find that option? I tried enabling Merge for materials but it did nothing. I also did not get a query dialog when I added an XREF from a file.
Thanks for the replies and advice..... prefabs sound like the way to go, I'm sure I'll be back with more Unity queries... The Unity community seems to be growing pretty quickly, would be good to have a Unity specific area here like there is for UDK and Cryengine.