jeffro: I had a hard time doing something dynamic with that expression on his face, I might give it another go and see what I can come up with. crazyfool: The ambience is at about 75% If that makes any sence :) so he's still using the normal map to some degree.
Hey guys, I'm trying to make a panner material function that will let me control each one of the speed parameters with a scalar parameter. I gave it a try and I've no idea why it's not working, could someone take a look and give a hand?
You should really use the "presets" as kind of a starting point if you are going to use them. From there jump into the mask editor and you can customize the hell out of it switching which textures are in the masks and the strength, fall off, contrast + layer styles all all of the mask components - it's very powerful.…
Hey guys I have a problem I hope you will help me with. every time i go into edit uv in max7 thes flourecent green lines pop up on my edges. Does anyone know how to turn this off?
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks
So I guess that the question that Im really curios about is, something that dives deep in to everyones technique when it applies to their characters. My question is just figuring out the right colors to use on a model. Its a very questionable thing, just throwing on a different color scheme can make any model look so…
PLEASE READ DETAILS BELOW- All levels of art skills and experience welcome. This is an opportunity for students and unemployed game artists to hone their skills.
Hey polycount :) i was wondering if someone would help me out with how to model feathered wings it would help if you could post pictures or a detailed guide or a video showing the process C: thanks Here is what i am wanting to learn: