Its been confirmed in various parts of the blender artist forums and via an irc conversation. Its why the gooseberry sponsor page put down steam workshop as part of the name of the donor. In practice, as Ton mentioned, the donations coming in from game artist via the steam workshop was put on project gooseberry despite the…
What is so user-unfriendly about it? It sounds like you want there to be a "one-click" solution. It's not so hard as you're exaggerating it to be. Download>extract>run. Is that really any less user-friendly than run>find update button>install>restart blender? You get an uncomplicated install without the registry bloat. Are…
It really sounds like you just have not got involved enough. If you get in IRC and nag enough (To the right people) and have a solid argument, you can usually get what you want. Just don't expect stuff overnight or for insta-agreement. You do have to remember most of the devs are not getting paid, they have to want to…
I'm missing a Modo feature in Blender 2.8, and that is to have the tweak/ sculpt tools to only have an influence on selected faces/ vertices. In Modo, I can select a couple of faces, activate the tweak tool, and all unselected polygons will automatically be ignored by the tool. Is something similar possible somehow in…
Well, what you're calling Polysculpting is just regular sub-d modeling with the addition of some sculpting brushes. I've been doing this for years in Max, but didn't feel the need to name it as it is nothing special. I'm not knocking your workflow, it's great that it's working so well for you, but you're completely…
Hello, I am trying to rig some (tank-like) treads to a small robot. I essentially want a single controller object that I can use for both the movement and rotation to drive the tracks. So that moving the controller object forwards/backwards moves the whole bot and both tracks in the appropriate directions. Also, so that…
If you guys need tools for gamedev that don't exist - be sure to put them in the gamedev request list here: http://goo.gl/URvTSu It's the main list that the hired Blender gamedev coders are using to tackle problems with gamedev workflow in Blender. @Dataday - I think you are confusing "Donation" and "Work for Hire". These…
Hi @cjpeg 2.8 will have some API changes (Blender API = the coding libraries and rules that developers use to make add-ons for it), so almost all add-ons for 2.79b will need to pass through some kind of porting in order to work with 2.8 when it's released as stable. Many quirks and workflows will still be the same as in…
Alright, I'm considering this one as solved, unless there are better solutions. @kio was right - adding those modifiers seemed to fix it for me, albeit partially. If I only added those mods to the HP, the resulting bake had strong gradients that result in unavoidable artifacts: If I add those mods to BOTH HP & LP, the…
@f1r3w4rr10r Like I said, XRay brings its own problems. Not only we should have an option to select things behind other things if we want to without having to toggle other modes every time, the way Blender works right now is that XRay will force a change in selection behavior, from area-based selection (click/drag anywhere…