Super cool stuff as always! Added a new lamellar style armor on the site. I need to do some more character artist geared substances... You can download it here: http://substance.arvinmoses.com/product/stylized-lamellar-armor/ It runs the following controls: Size Tile Color01 Color02 Metal Scruffing Dirt Amount
Calling this material study done now. :) Changed the pattern generator and transformed it a bit to push the chips to the corners to get a more realistic result. Planning on doing a few more of these as I'm really enjoying playing about in Designer. SD5 project file available for download on my ArtStation:…
Just recently wrapped this Exosuit created for Gamers Frontier upcoming Indie Title "Ascend" http://www.indiedb.com/games/ascend1. First time using Substance Painter for texturing & Marmoset used for the final render. Sculpted in Zbrush This is the real-time model coming in @ 55k tris! See more here if interested…
Some renders of a character I wrapped up recently. I really wanted to get on board this PBR hype-train so I jumped straight in these past few months. Textured using Substance Painter with one 2048 map. He is sitting around 22K tris. [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
Trying to create a hand painted cliff inside Substance Designer. It's all procedural - no hand painting.. I think it's getting close but need some help. I want something that will have some roughness and will actually take light rather than a straight diffuse or diffuse/normal. Any ideas? Giving it away the sbsar- will…
Getting started on "Life After Epic Games". www.warrenmarshall.biz I got my first little asset pack on the Unity Asset Store ... Arch Vis Polish Pack #1. It's also approved and pending for the Unreal Marketplace but I don't have a release date there yet. https://www.assetstore.unity3d.com/en/#!/content/40109 Yay!…
Hi Guys, I'm working on a Jedi-Witcher Mashup for my Portfolio. This Lightsaber from the Rancor School of Witchers is the first part that is ready...an i just lost all my Textures for this peace due to my USB Stick carcing it. F**in great. Anyways, some details: Modo, Zbrush, Substance Painter 4k Textures and 14773 Polys…
Hey guys, first time poster. So much amazing work here! I've started to check this thread religiously! Here's a Tree Man that is the jumbled mess that resulted from me trying to learn ZBrush UVmapping and Substance Painter. I can't seam to get the embedded sketchfab feature to work or delete my comment so here's the link:…
Jetpack Man, tried a couple of new workflows with this version of the character, found Xnormals much handier to use for baking Occlusion and Normals, and also tried out Substance Painter, love the program, really helps speed up the texture painting process... if only my computer wouldnt freeze when i tried using brushs…
using substance painter for the first time ever. Incredibly powerful tool, can see myself using it for a lot of stuff in future. Decided it was about time to finish up my SCAR H as the first model ive ever textured. work in progress, but im liking where its at at the minute. any crits are appreciated. theres a few baking…