Support the artist by buying their book! It's not much to pay for the wealth of information Tindall has, and for the time to explain it all. We artists can't survive unless people reward us for our hard work. I applaud Brian for turning a promotion site into a side hustle. BTW, we have lots of resources on how to make…
Usually a variation of this http://wiki.polycount.com/wiki/Freelance#Questions_for_the_Client Filling in the blanks gives me a solid starting point for a project.
These wiki pages might help you http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/MultiTexture http://wiki.polycount.com/wiki/ChannelPacking
We have a bunch of resources on the wiki about making landscapes, including forests. http://wiki.polycount.com/wiki/Foliage http://wiki.polycount.com/wiki/Landscape http://wiki.polycount.com/wiki/Environment_Modeling http://wiki.polycount.com/wiki/Modular_environments
Make sure to give yourself a living wage for freelance. The wiki has some solid advice for it http://wiki.polycount.com/wiki/Freelance#Freelance_Rates Look at your living situation and see if its realistic. What would the kickstarter include?
We have a lot of resources here on our wiki, which might help you with this project. * http://wiki.polycount.com/wiki/Modular_environments * http://wiki.polycount.com/wiki/Texture_atlas * http://wiki.polycount.com/wiki/ChannelPacking * http://wiki.polycount.com/wiki/MultiTexture
Check the wiki http://wiki.polycount.com/CategoryGameIndustry#Freelancing Also use the search function, there are tons of threads in this forum already covering this topic.