One thing that helps me with retopo is to use Alt-X for "ghost" mode on a specific mesh. It also helps to customize the wireframe color so it's not garish on the highpoly. Lots of ways to adjust this, e.g.…
Hey guys, I'm trying to create a Marmoset Viewer, but the wireframe portion of it is transparent when I did a preview. I checked a few other models and their's show the wireframe on top of a standard white material. Does anyone know how to fix it? I've tried using an fbx and an obj and both have the same result. Thanks
Where can i show the wireframe like in toolbag 3 ? That was an option on the scene settings, but its not longer exist . Not the render pass (Wireframe), please, thanks
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…
Anyone have a solution for removing wireframe lines in normal maps? I'm baking a model and am getting some odd wireframe/smoothing lines on certain areas. Mirrored UV's are off 0-1 space. Can't figure out what is causing it. Both with Raytrace and a Cage. Using Max 2009 scanline
Anyone know how to render out a triangular wireframe in 3ds max? In other words, how do I include the hidden edges in my wireframe render? And I also know that if I really wanted to I could just cut the edges in myself but I'm looking for an easier way. Thanks.
Hi there, I used to have a nifty script that could set up max's default wireframe color to (black) a color I like. It always bugged me the fact that max assigns a different wireframe color to a new object, actually I really dislike that. I lost that script somehow, so I was wondering if any of you got a clue how to fix…
Modeling a plane right need some wireframe reference. Can't seem to find much on the interweb, maybe I'm just not looking hard enough. Can anyone help me out? I'll take wireframe shots of high poly but game res would be prefered.
So I've upgraded from Maya 2014 to 2016, and I notice that in this version whenever I start having more geo in my scene, strange artifacts appear when I have the wireframe on shaded display on. Here's an example, where I turn the wireframe on and these floating lines appear all over the place and appear and disappear as I…