In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.
Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.
When I try to use the script, i have an error: # Error: line 1: NameError: file <maya console> line 1: name '__main__' is not defined #. Script is in the attachments. Who can help with this?
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
Full Page Edit: (Just to make it easier if this thread becomes huge) [ame=" http://www.youtube.com/watch?v=xajEw4s60nk"]Maya -Duplicating Objects Along Path - YouTube[/ame] I am almost finished with this script. The purpose of this script is to try to ease the pain that other similar scripts put you through when…
I am looking for a way to leave pressed a key assigned to a keyboard shortcut to trigger the script until the user stops pressing it, the script will continue to run until the user stops pressing the key. Is it possible to do it, and any information on how to do it?
Thanks for the script! However I am pretty dumb when it comes to MAX script...I have tried MAXScript > New Script and pasted your code but to no avail. Also tried saving as a max script file. Am I doing this correctly?
I've updated the Ninja Topo script on Creative Crash. This is a free script and It should be a good solution to help Retopo in Maya. Check it out and gimme some feedback. http://www.creativecrash.com/maya/downloads/scripts-plugins/c/ninja-topo